DevLog
Building in Public with Claude Code
Daily dispatches from the build floor. Real projects, real problems, real solutions — all built with AI-assisted development.
Fixed the ChunkLoadError from Hell and Built Some Sweet Admin Tools
Solved a nasty ChunkLoadError that was breaking the entire app, built admin tools for managing listings and tags, and shipped a bunch of UX improvements and legal updates.
Polishing the Werewolf Game: Multi-tags, Dark Themes, and Game Master Controls
Polished the werewolf game with multi-tag support, dark themes, improved candidacy flow, and new game master controls. Upgraded to MemStack v3.2.3 and refined the development tooling.
Hit a RevenueCat Roadblock: Why Google Play Console Verification Matters
Planned to implement RevenueCat subscriptions for Lettalize but hit a classic dependency blocker: Google Play Console merchant verification. Sometimes the best coding sessions are the ones where you don't code at all.
Polishing the Audit Tool: Icons, PDFs, and Making Things Pretty
Spent the day polishing my audit tool with proper icons, redesigned PDF layouts, and fixing all those tiny UI annoyances that make the difference between amateur and professional.
Polishing Cardizzle: Bet Limits, UI Tweaks, and Better Game Flow
Major session polishing Cardizzle with proper bet limits across all games, UI improvements like chat toasts at player seats, and navigation fixes that actually matter.
Fixed Observability Tests & Built Theme Doctor Scripts
Fixed a stubborn test suite by solving permissions issues and built some handy shell scripts for auditing and patching theme files across verticals.
Building Theme Doctor Tools: Automated Vertical Theme Auditing and Patching
Built automated theme auditing and patching tools to wrangle our inconsistent vertical themes. The audit revealed medspas has 12 failures while plumbers and gyms are mostly clean. Also added DCC-driven layout variants and motion fingerprinting to the mix.
Polish Day: Fixing the Little Things That Make Poker Feel Right
Knocked out a bunch of UI polish and bug fixes for Cardizzle today - from fixing misleading buttons to proper chip positioning and chat notifications. Sometimes the best dev sessions are just making everything feel a little bit better.
Building a License Gate for MemStack: From Simple Validation to HMAC-Protected Grace Periods
What started as simple license validation turned into a complete tiered access system with HMAC-protected grace periods. Here's how I built a tamper-resistant licensing gate for MemStack.
Building a Tiered License Gate for MemStack: From Free to Pro with Grace Periods
Built a complete tiered license validation system for MemStack, evolving from a simple pro gate to a sophisticated system with free tiers, grace periods, and HMAC tamper detection. A 90-minute journey through the complexities of fair user experience design.